During the one-day hackathon, students worked in teams to create digital projects that address real-world problems using AR and VR - and explored how the next wave of cellular technology – 5G – will transform communities and the way we live, learn, work and play. (Photo by HB Meeks/Tell Us Detroit)






Video produced by HB Meeks/Tell Us Detroit

  Detroit holds Games for Change Student XR Hackathon at Northwest Activities Center

By HB Meeks
Tell Us Detroit

DETROIT - The City of Detroit hosted an AR/VR Hackathon Wednesday morning, December 11, 2019, at the Northwest Activities Center, allowing Detroit students to test their technological and troubleshooting abilities.

The Games for Change Student XR Hackathon – presented by Verizon is an innovative hackathon program that invites students to visualize the future of 5G technology through creative AR/VR projects. The program is a partnership between the Verizon Foundation and Games for Change (G4C), which empowers students to create immersive experiences that can improve lives, lift our communities and solve real-world problems.

Detroit Mayor Duggan paid a visit to the event and had these observations, “I know these kids are a lot more advanced than I am, I'm anxious to see the virtual reality products and the augmented reality, but this is what our young folks need to be exposed to at an early age, and you can tell the level of interest, this is a great day.”

Across the country, middle school students will join hands-on workshops to learn AR/VR tools and technologies, while gaining critical STEAM and 21st-century skills. Before Detroit, G4C hosted similar hackathons in Cleveland and Pittsburgh. The Detroit event featured a total of 50 students from Detroit’s John R King and MacDowell Prep Academy Middle Schools.

President of Games for Change, Susanna Pollack, summarizes the opportunity, saying, “Detroit is the perfect city to host a G4C Student XR Hackathon – presented by Verizon. The opportunity to offer students an experience in which they can develop important STEM and 21st Century Skills using immersive technology is transformative.”





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